
As the bus-doors squealed shut, she fantasized about stealing the rainbow-striped balloon and drifting away to wherever the wind blew. Maybe to wherever her father was.
Victim mentality is difficult to let go of. A person gets so wrapped up in what has been that they forget the future does not have to look the same. There are choices. However, reaching for that choice, when one’s self-image seems shot to pieces and one’s position as underdog appears set in stone, is nigh to impossible.
Dee is 17 years old and considered an odd-ball. She is taller than most, has unusual hair and a scarred back. Her position on the social status totem pole is low. Laura, her only, and now ex-, friend, left her for a higher spot. Predatory kids consider her easy bait.
“Don’t feed the wolves. Never feed the wolves.”
To top it all, Dee thinks she is probably insane. She hears and sees things that the other kids apparently do not. Take Danny’s broken pencil:
Every tooth mark incised the instrument with Danny’s belief in magic – belief in gods who used magic.
And, the pencil…… It glowed and floated.
Her way out of victim mentality and hiding from the wolves slowly begins when the Vasquez brothers go after Danny. In spite of being left with dog shit in her hair, facing her fears slowly becomes possible.
Dee has a strange treasure collection. A broken pencil, broken key-chain, broken glasses, broken lighter, broken needle and broken guitar pick probably do not seem like much to most of us. But Dee senses that these objects represent something more, and the only person with whom Dee dares talk about what she sees and hears is her grand-father. He is also the person who reveals who her father is, a man called River who appeared and disappeared right before his eyes. As it turns out, Dee’s heritage becomes essential to her survival. One day, a guy steals her collection and disappears into thin air. Dee desperately wants her things back but has no idea how to go about it.
Then, she sees a speaking glow bug that calls itself Nid. A deal is made. If Dee frees Nid, Nid promises that Dee will travel safely to the place where the box has gone and that Dee will make it back to her family, safe and sound.
Yates has done a great job on her new world. Crescent is both similar and dissimilar to our own world. Society is highly stratified into different Breeds. At top are the “Leaders” and near the bottom are “Stealers“. Guess which one Dee belongs to. The right to define is a right we fight wars over. Stealers are a perfect example of what happens when the powers that be use their power to re-name. Stealers used to be called “Scouts“.
A scout is a person who seeks information about the unknown, one who goes in front, one who acts as a buffer for those behind while a stealer is a person who takes what does not belong to them. Instead of being part of a team, Stealers are now enslaved by those who can afford to own them. Propaganda has it that the only thing Stealers do well is run from trouble and steal your things. Propaganda also has it that as long as people fulfil the duties Leaders claim each breed must, all needs will be taken care of. As Stealer shows, propaganda in Crescent is as true as propaganda anywhere.
I really liked Stealer. Some of the foreshadowing is obvious and trendy. For instance, Dee and Hunter. If two people meet, and that meeting is hostile, it is almost written in stone that they become lovers. In addition, Yates throws in the required competitor for the main character’s affections. Dee follows in the tradition of a mystery parent giving their child great powers. Then something happens and those powers become immense. For the most part, Yates avoids overdoing it. Yates also writes Dee as a believably confused and surprised young woman in a confusing and surprising situation. Moving to new cultures is difficult. Language, traditions and presentation in Crescent are different to the ones of her own home-town somewhere in the US. Yates tells a story full of action and adventure with interesting characters, both main- and side-characters. I could identify with some of them. Crescent is a fun world with solutions I do not think I have seen before.
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