Tag Archives: #Discworld

Pratchett, T. (1990). Moving Pictures. London: Victor Gollanz

Reblog of my review of Terry Pratchett’s “Moving Pictures” from 1990.

Trust is a valuable commodity. To whom do I give my trust? The entertainment industry? News media? Scientific research? Pratchett’s Moving Pictures is a biting and funny social commentary about the impact and influence media can have on us.

About thirty miles Turnwise of Ankh-Morpork the surf boomed on the wind-blown, seagrass-waving, sand-dune-covered spit of land where the Circle Sea met the Rim Ocean.

The hill itself was visible for miles. It wasn’t very high, but lay amongst the dunes like an upturned boat or a very unlucky whale, and was covered in scrub trees. No rain fell here, if it could possibly avoid it. Although the wind sculpted the dunes around it, the low summit of the hill remained in an everlasting, ringing calm.

Nothing but the sand had changed here in hundreds of years. (p.10)

@Josh Kirby

Moving Pictures is the 10th novel in the Discworld bibliography and was published in 1990 (my paperback edition is 333 pages). Its cover was illustrated by Josh Kirby. His illustration is spot on with regards to both the spirit and letter of the story. Our narrator is omniscient and, therefore, knows and shares details from important places and people. One of Pratchett’s techniques is Footnotes. They aren’t essential to the story-line, but they do add to the narrative-believability. Chapter headings are non-existent. At first, that might be confusing but you soon get used to it. There are 17 non-English translations of the story and the novel has been dissected by scholars from some of those countries.

‘Oh, yes. Yes. Yes,’ breathed Soll. ‘What a picture! Pure kinema!’

‘A giant woman carrying a screaming ape up a tall building,’ sighed Dibbler. ‘And we’re not even having to pay wages!’ (p.300)

Making fun of the movie industry begins on the dedication page with Pratchett’s “Thank you speech” and continues throughout the story. Names (e.g. “Silverfish“), titles (e.g. “Last Keeper of the Door“) and places (e.g. “Holy Wood“) are from novels and films (e.g. “Gone with the Wind” + “King Kong” = “Blown Away”) that span the period that started with the Phantasmagoria shows of the 1790’s up through the one-reel Celluloid film from the late 1800‘s that developed into the silent movies of the early 1900‘s ending with the movies 1980‘s.

Many of the characters in this story are like people I know. Main characters are Theda Withel (Ginger/Delores del Syn), Victor Tugelbend (Victor Marachismo), Cut-My-Own-Throat Dibbler (Dibbler), Gaspode The Talking Dog (Gaspode), the Alchemist’s Guild, the Wizards of Unseen University, the Librarian, Holy Wood and Ankh-Morpork.

Our story begins and ends with Holy Wood. From the description above, it seems an idyllic place yet all Keepers of the Door have maintained a 3-times-a-day set of rituals to prevent an apocalypse. When Death puts a stop to the priestly line, whatever was kept back by the chanting begins to seep out……

The rest of the review is at TerryPratchettAndMe

Pratchett, Terry: Raising Steam (Discworld 40) (2013)

Terry Pratchett is God. Or perhaps he is Moist von Lipwig. What a name. Seriously! Pratchett has a way with names that I have never seen outdone.

I loved Raising Steam. Goblins are my new favorite race. These people keep on knocking over the expectations of other races time and again. Their freedom from being eaten, chased, beaten and downtrodden (at least in theory) has led to them outdoing many of their old masters.

Perhaps this is the main reason Pratchett has caught my heart. He isn’t afraid to address problems in society, and he does it in a manner that helps me see them in a new light. Moist von Lipwig is an excellent conduit for that message. He races through the story having to face himself ever so many times. Facing myself is not my favorite pastime but it is one that I try to make time for daily. One of the advantages of limited mobility is that I can no longer run from whatever parts of me I might wish to run from. Moist tries but Mister Of the Twilight the Darkness keeps him on track.

In Raising Steam those tracks are technology and the steam engine. But I guess like so many of Mr. Pratchett stories, Raising Steam is about our fears. Facing our fears. In this case our fears take the shape of racism, fear of technology, fundamentalism and basically fear of any person or thing that is not within our scope of experience.

We are all frightened little shites trying to muddle our way throughout life without realizing that all of the others around us are also frightened little shites. For this reason I truly love Pratchett. He shows us our fears, and our fears are many. What we need is a Vimes who asks us difficult questions and at the same time helps us realize that we are dumber than bread in persisting in our fears.

Like von Lipwig, Pratchett is my enabler. He helps me see what needs to be faced and leaves me feeling graced by his presence. No wonder he is my god.


Wikipedia: Raising Steam


Raising Steam available on Amazon UK paperback, Amazon UK hardcover, Amazon e-book, Audible, iTunes, iTunes AudioRandomhouse, Waterstones paperback, Waterstones audio, Waterstones hardback


Other Moist von Lipwig books

  1. Going Postal
  2. Making Money

Pratchett, Terry: A Blink of the Screen (2012)

A Blink of the Screen

As all of you must know by now Terry Pratchett is one of my all time favorite authors. It turns out he started publishing his writing from the age of 13.

What A Blink Of the Screen gives us is a look at the development Pratchett has had as an author through he varied and lengthy authorship. We also get an excellent example of how some people are born with the gift of writing. Thankfully, Pratchett decided to develop that talent into what we see today.

I read Pratchett’s story from when he was 13 without much hope of entertainment. But, you know. There is a reason Pratchett is my favorite author. He simply has the gift. And that is the feeling I am left with after reading A Blink of the Screen.

A Blink of the Screen is a collection of everything from short stories to poetry and even an Ankh-Morporkian anthem.

The Anthem is the “Ankh-Morpork National Anthem“. It is properly pretentious and has a second verse worth memorising.

 

Pratchett does well in a great many genres. Death as a disco-lover, football cards, heroes that are resurrected, x-mas cards that draw you in, silly laws and regulations, alternate earths, evolving chickens, biographies, the Discworld: this book has it all. The art of Josh Kirby is excellent. Seeing it in such vivid colors is a delight.

Like all of Pratchett’s books, A Blink of the Screen shows the world to me as it is. Sure, you have to strip away the fantasy bits first, but the people are real in all their glory and horror. I’ve met some of these people. I am some of these people (definitely not telling who). Add this to his gift of communication and we have magic.

 

Pratchett, Terry: Strata (1981)

Cover by Josh Kirby

Kin Karad works for the Company. Her job is to oversee the creation of planets. Some of the workers like to play jokes on future inhabitants. The one she has discovered this time is a plesiosaur in the wrong stratum holding a placard reading “End Nuclear Testing Now”. While she is impressed with the inventiveness of the culprit, Kin is getting tired of her life. It has been a long one.

Then she meets a mysterious person who invites her on a journey. Kin Karad decides to go and when she gets to the spaceship she discovers that she is alone, but will be picking up two companions – a kung called Marco Farfarer, and Silver the Shandi. They are told that they will be going to a flat world.

The spaceship takes off and off they go on their adventure.

Strata precedes Pratchett’s Discworld series, but we clearly see how the foundations are laid for the later series. Kin Karad and her fellow explorers are fun characters with clearly defined personalities. Plays on words and concepts are obvious from the first pages. Pratchett was a pretty good author even back in his early days.

Pratchett, Terry: The Watch/Vimes

Streets of Ankh-Morpork (wow)

Samuel Vimes is a beautiful character. He grew up in Cockbill Street, the poorest area of Ankh-Morpork. They were so poor that while they had practically nothing to eat, at least their floors were clean enough to eat off. Getting into the Night Watch was quite a change for Sam. Now he had money for food. Being a guard runs in Vimes’ family. In fact one of his ancestors, old Stoneface, beheaded the last king of the city. Vimes’ worldview is that everyone is guilty of some kind of crime.

Guards! Guards! (1989)

[nightwatch.jpg]Nobby, Colon, Carrot, Vimes and the Librarian by William Bradford

Our first proper meeting with Captain Samuel Vimes occurs with him falling over drunk into one of Ankh-Morpork’s streets. It had been a hard day for the Watch. Poor old Herbert Gaskin had broken one of the fundamental rules of being a guard. He forgot to run away from trouble. Now the most despised group of men in the entire city consisted of only three men: himself, Sergeant Colon and Nobby.

In the meantime a young man is heading for the city with “all the openness, sincerity and innocence of purpose of an iceberg drifting into a major shipping lane.” Carrot is the name of this young man, due to the color of his hair but also due to the shape of his body. One day at sixteen his dad sat him down and told him he was not the six-foot dwarf he had always thought he was. Human was his race. His dwarven parents had in fact found him in the woods next to a burned out carriage. Now it is time for him to depart and seek his fortune as a watch-man in Ankh-Morpork. With him his father sends a sword, a dwarven woolen shirt, a golden cod-piece and The Laws And Ordinances of The Cities of Ankh and Morpork.

The Unique and Supreme Lodge of the Elucidated Brethren of the Ebon Night have a plan to overthrow the Patrician. They are going to summon a dragon. Against all odds they actually succeed in calling one forth. It turns out that this is a double-edged sword. Now that they have called the dragon forth, the dragon figures out a way to get back on its own.

One of the themes that we will encounter again and again in the Watch series is the power play between Vimes and Vetinari (patrician). Vetinari plays Vimes like the strings on a guitar. Carrot is the person who manages quite well to live between a rock and a hard place. His literal interpretation of the laws of Ankh-Morpork and his ability to own any situation makes it possible for him to soften Vimes’ explosiveness after meetings with Vetinari.


Adaptations

  • 1992: BBC4 produced a 6-episode serial dramatisation by Michael Butt of Guards! Guards!
  • 1997: Stage play scripted by Stephen Briggs,
  • 1997: Geoffrey Cush’s stage-adaptation,
  • 2000: Comic adaptation of Guards! Guards! Graham Higgins
  • 2011: Board Game by Backspindle Games in conjunction with Z-Man Games

Men at Arms (1993)

Scenes from Men at Arms by Justyna

Edward d’Eath’s father has just died, leaving him the thirty-seventh Lord d’Eath and an assassin to boot. Unfortunately his father had not left Edward any money. Quite a single-minded person whose belief in a King as ruler of Ankh-Morpork was quite fervent. Coincidentally, he stumbles upon Corporal Carrot, who just happens to look like one of the old Kings. Edward sets about trying to get Carrot and kinghood into fashion.

Captain Vimes is retiring from the police to marry Sybil Ramkin, Countess and the richest woman in Akh-Morpork. He is about to become one of the posh, a gentleman of leisure. But Vimes is finding it difficult to let go of policing.

Thankfully, an important artifact disappears from the Assassin’s Guild. The mystery must be solved. But the Assassin’s Guild aren’t interested in help from the Watch. Vimes loves the chase and the opportunity to get out onto the streets again. The chase after the weapon/artifact turns out to be both challenging and bloody.

Gaspode the wonder dog makes his appearance in Men-at-Arms. Gaspode the talking dog (too much time at the UU can change someone). He is rather keen on Angua (the werewolf).

In Men-at-Arms Pratchett plays with our biases. Here we get to see racism in all its “glory”. Even though the cops in the Watch are only supposed to be cops, they still have to overcome biases towards each other. Like so many others of the Discworld books, Men-at-Arms looks at the power of belief. We get a look at what that belief makes it possible for people to do.


2000: Stage adaptation of Men At Arms by Stephen Briggs

Feet of Clay (1996)

  • 1996: Winner of SFX award for best SF/Fantasy Original Novel
  • 1997: Nominated for 1997 Locus Awards – best Fantasy novel

Warhammer’s miniature grouping

Commander Sir Samuel Vimes is shaving, thinking on the horrors he has to face as a gentleman. People doing things for him, formal dinners and not being able to sit with the servants any longer playing cards and drinking beer. And then: “There was a flicker in the glass. He moved sideways and ducked. The mirror smashed. There was the sound of feet somewhere beyond the broken window, and then a crash and a scream.” The Assassin’s Guild are at it again. Some of the other gentle-people of the city do not want Vimes alive, and the Assassin’s Guild keeps on trying to do their job.

Captain Carrot has made it through his first two years in Ankh-Morpork. The love of his life is Corporal Angua, a werewolf, whose bad-hair days he takes in his stride. She is quite handy to have around when people want scaring. So when some incredibly thick thieves rob Ironcrust’s Dwarf Bakery she does just that – earning the “respect of the community.”

The body of Father Tubelcek is discovered. The watch have just hired their new alchemist, a dwarf by the name of Cheery Littlebottom. She is sent along to investigate the clues she discovers, of which one of them is a strange light in the dead eyes of Father Tubelcek.

Weirdly enough, it turns out Nobby is posh. He has his own coat of arms and has now become a peer. Poor guy, how is he going to deal with this? With increasing desperation it seems.


Adaptation

2007: Stage adapatation of Feet of Clay by Stephen Briggs.

jingo

Jingo by Marc Simonetti

Jingo (1997)

An Ankh-Morporkian and a Klatchian fisher are both at the scene when a strange island rises above the sea. Both immediately lay claim to the island and this leads to a dispute between Ankh-Morpork and Klatch. The Klatchian crown prince is sent to Ankh-Morpork and diplomacy ensues (kind of). One of the funniest scenes Terry has ever written comes when Vimes has to lead a parade. The whole thing came alive in my head and I almost fell over laughing.

An assassination attempt is made on the prince and the Klatchian embassy declare war against Ankh-Morpork. Vetinari resigns and Lord Rust takes over. He is slightly eager for war and his decision leads to Vimes and the gang ending up in the Klatchian desert.

At the same time Vetinari, Colon, Nobby and Leonard of Quirm take a u-boat ride to the island and then to Klatch. Nobby ends up having the time of his life with “nubile” women. This is also an extremely funny scene. Poor Nobby. But while there is plenty of humor in the foursome’s trip, there is also a serious reason for their trip (obviously since Vetinari is involved).


2005: Jingo stage adaptation by Stephen Briggs

French cover by Marc Simonetti – Simonetti has become my favorite Pratchett artist

The Fifth Elephant (1999)

Uberwald – the land of vampires, werewolves, trolls and dwarves, is becoming restless. Something very important is happening in a few weeks time. A new Low King is being crowned, and that is causing fighting in Ankh-Morpork. With 50000 dwarves living in the city, people are bound to notice that something is going on.

The old grievances between trolls and dwarves have not yet been resolved and large areas are controlled as fiefdoms by vampire or werewolf clans. Into this “suet pudding” Vetinari plans to send an ambassador for Ankh-Morpork, and he wants to send the Duke of Ankh. Cunning man that he is, Vetinari had already spoken to Lady Sybil about it. Vimes knew when he was beaten.

The replica of the Scone (dwarf throne) is stolen from The Dwarf Bread Museum. Vimes finds an aboundance of clues, to many in his opinion. To him it is a stupid crime that does not feel stupid.

Vimes goes off to Uberwald, leaving Carrot in charge of the city. Thankfully, Sybil is along. She will take care of the negotiations, while Vimes will represent Ankh-Morpork in his unique style.

Angua discovers that her xenophobic brother Wolfgang has decided to take over Uberwald. She leaves Ankh-Morpork and Carrot to stop Wolfgang. Carrot makes a difficult choice. He chooses love over duty and goes after Angua. This time Colon is left in charge of the Watch – a recipe for disaster.

The Fifth Elephant follows these three journeys – Vimes and Sybil/Carrot and Angua/Colon as head of Watch.

In a sense, The Fifth Elephant is a love story. Sometimes the choice is between the people we love, duty and tradition. Can we have it all?


2002: Stage adaptation of The Fifth Elephant by Stephen Briggs

Ankh-Morpork found at The Same Old Song (I need help finding the name of the artist – Kidby, Kirby ???)

The Night Watch (2002)

The Night Watch for the most part happens in the past. Through a freak accident, Vimes is thrown back to the time when he was a younger man and new to the Watch. Along for the ride is Carcer, a cold-blooded murderer. Carcer’s goal in the past is to kill Sybil, thereby wounding Sam beyond repair. Sam’s goal on the other hand is to make the city safer from people like Carcer. To do that he has to establish a new identity as his old self cannot know who he is. Luckily/unluckily Vimes assumes the identity of John Keel, his old sergeant. John Keel has been killed by Carcer. Vimes knows that changing the past will also affect his future. There might not be a wife and child-to-be when he gets home to modern Ankh-Morpork. But Vimes is who he is and cannot leave the Watch or his old self in their old shape.

Unfortunately, Carcer joins the Unmentionables. They are the secret police, carrying out the whims of Lord Winder (patrician of the time). This often includes people going missing, torture and terror. Vimes sets out to make life difficult for both Carcer and the Unmentionables.

Would we try to change the past if we could? Many of us probably would. In trying to influence his younger self to be a better copper, Vimes changed himself. But the big lines of the city. Hmmm – read and see. Corruption and incompetence are dangerous qualities in rulers, but also in the ones set to carrying out the rules. So, what happens when Vimes sets out to change his old world, trying to make it a better place?

———————————-

2008: BBC Radio 4 2008 radio adaptation dramatised by Robin Brooks

2004: Night Watch stage adaptation by Stephen Briggs

Thud (2005) 2006 Locus F Nominated 

Dribble the dragon, Samuel Vimes, Sam Jr. by Kiriban

Vimes really, really does not like Vampires. Until now he has refused to have any of them on the Watch. That choice is taken away from him by his “beloved” Vetinari. Sally is employed to assist in the investigation around the death of the dwarven demagogue, Grag Hamcrusher. Apparently a troll is the culprit. Sergeant Angua and Captain Carrot are the other Watch member assigned to the case.

Corporal Nobbs and Sergeant Colon get the job of investigating the disappearance of a 50-foot painting titled The Battle of Koom Valley. The discovery of the disappearance leads to several things happening. Trolls vs. dwarves, assassination attempts, a Kube and the Summoning Dark all lead to Vimes, Sybil, Young Sam, Wilikins, and several members of the Watch going to the Koom Valley where Vimes discovers the secret of the valley.

Young Sam has become the mainstay of Vimes’ life. This will prove essential in keeping Vimes alive and sane. Family is all to him. Vimes’ dedication to peace is strong throughout the book, as can be seen clearly in his fight with the Summoning Dark. Racism is prevalent in the book through the animosity between dwarves and trolls. Once again we are confronted by our own biases. One might even replace racism with religious conflict: Protestant/Catholic (Ireland) or political conflict: Palestine/Israel.

Snuff (2011)

Samuel Vimes and one of his weapons (dragon) by Jan Pospisil(Perfect)

Snuff’s focus is for the main part on Vimes and his family. Lady Sybil makes him take a family vacation to her mansion Crundells. Of course Wilikins comes along. Here all is peaceful and Sam is enjoying being able to concentrate on being with his wife and son. But that is not the way things stay. The house-staff seems to hate Sam and Vimes nose is itching with the smell of wrong-doings.

Samuel discovers a grotto of goblins living nearby. For some inexplicable reason the local gentry seems to hate/despise/revile the goblins and treat them as disposables. When the murder of a local blacksmith occurs, all of a sudden the whole country side is involved. On his side, Vimes has Sybil, Wilikins, a young police officer called Upshot and the goblins. Against him are Lord Rust (who has interests in the area) and most of the local gentry and quite a few of the peasants.

It’s time to call in the cavalry. While he has no jurisdiction at Crundell, Vimes is able to ask his people to investigate certain aspects of his discoveries. The Watch does not play a large part in Snuff, but they are present.

I was touched by Snuff. In a sense I felt as though I was saying goodbye to Samuel Vimes, Duke of Ankh-Morpork and Commander of the Watch. Pratchett writing has gotten darker as the years have passed for the Discworld. The topics are no longer solely focused on making fun (in his gentle way) of current sci-fi and fantasy fashions, but very much on personal development and the conflicts people meet in life. The slavery of the goblins in Snuff very much reminded me of the slavery that has gone on and is going on in the world. Somehow people find it in themselves to treat others as nothing. Rising up to fight this slavery, both on a large and a small-scale is incredibly difficult. Thankfully Pratchett always leaves us with a sense of hope that things might get better.


SOURCES:

Pratchett, Terry: Rincewind

Rincewind is one of the funnest and funniest characters of the Discworld. In spite of the

  • Rincewind is a self-acknowledged coward whose running abilities fit with his cowardice.
  • He was not the brightest student at the Unseen University. In fact the other wizards claimed that Rincewind is “the magical equivalent to the number zero”. He does have one magical formula in his head – one of the Eight Great Spells. Unfortunately, the formula  must never be used.
  • Rincewind is both the luckiest and unluckiest of characters. Lady Luck is kind of on his side, and Rincewind’s ability to frustrate all of Death’s plans are next to none. In fact, Rincewind’s hourglass of life is the only one that is not hourglass shaped.
  • Rincewind’s constant companion is the Luggage, a pearwood chest that walks and acts as Rincewind’s bodyguard. During his many unexpected trips to fairly unusual places, Rincewind has great need of this protection.

THE COLOUR OF MAGIC (1983)

French cover by Marc Simonetti Kemar

The first of the Discworld books is The Colour of Magic. In it Terry Pratchett set out to make fun of the many cliches in fantasy and science fiction. When I first started reading The Colour of Magic, I hadn’t gotten that part of it. But when I went back to it with this necessary knowledge, I laughed (well, giggled)  a whole lot.

“In a distant and second-hand set of dimensions, in an astral plane that was never meant to fly, the curling star-mists waver and part …”

Right off the tone is set. I must have been terribly dense not to have seen the humour my first time through, but there you are – once an airhead always an airhead.

And so we get our first look at A’Tuin, upon whom the Discworld rests. Now that Pratchett has shown us the glory of his world, it is time for him to give us the story of Rincewind – one of many.

Rincewind meets Twoflower in the Broken Drum. Twoflower is a tourist from the Counterweight Continent. Noticing the stranger’s language problem, Rincewind helps the man and is hired as Twoflower’s guide. Recognizing potential trouble, Rincewind tries to flee the city, but is caught by the Patrician who orders him to protect Twoflower.

Through a series of mishaps, Rincewind and Twoflower end up having to flee Ankh-Morpork. From there their journey takes them into and out of the embrace of Death time and again. They are hunted by trolls, bears, demons, dragons and believers.


http://925rebellion.com/pratchett-films/
http://925rebellion.com/pratchett-films/

A graphic novel, illustrated by Steven Ross and adapted by Scott Rockwell, was published by Corgi in 1992.

The Mob Film Company and Sky One have produced a two-part adaptation, combining both The Colour of Magic and The Light Fantastic broadcast over Easter 2008.

In 1986 Piranha Games published The Colour of Magic as a text adventure game developed by Delta 4.

A video game titled Discworld: The Colour of Magic was released on mobile phones in 2006.

THE LIGHT FANTASTIC (1986)

Book cover – graphic novel

The Light Fantastic begins where The Colour of Magic left off. Rincewind and Twoflower are once again trying to survive one of their stunts.

Back at the Unseen University in Ankh-Morpork something really strange is happening. One of the extremely dangerous magic books is beginning to leak and the wizards are terrified of the consequences. When the leakage causes the UU to be flooded they realise something has to be done.

The book with the Eight Great Spells decides to take matters into its own pages, and rescues Rincewind and Twoflower from their predicament. That does not mean that Rincewind, Twoflower and the Luggage are out of trouble. Indeed, druids, mercenaries, Cohen the Barbarian, Death, the Four Horsemen, trolls, crazed villagers, a magical shop, Things all have to be encountered before they can go home.

If you’ve read a bit of English litterature from the pre-1986 era, you’ll probably recognize the references made in The Light Fantastic. But even without that knowledge, it’s easy to see that Pratchett makes fun of religion, philosophy, insurance and myths.

A graphic novel illustrated by Steven Ross and Joe Bennet, was published by Corgi in 1993.

The books are full of references. If you go to L-Space you’ll find annotations, quotations, essays and all sorts of goodies on all of the Discworld books.

SOURCERY (1988)

French book cover by Marc Simonetti Kemar

A sourcerer is the eight son of an eight son of an eight son. A wizard squared. A source of magic.

Isplore (father of the sourceror) refuses to go with Death when it comes. Instead he decides to steer his son’s destiny by imbuing his wizard’s staff with his spirit. Poor little Coin. His future has already been decided for him by his father.

Back at the Unseen University a new Archchancellor is to be “elected”. Rincewind and the Librarian are working with the books in the library. The books and shelves are restless. As he leaves the library, he notices a couple of other disturbing event. Ravens are cawing and all the vermin is leaving the Unseen University. Rincewind tries to warn the bursar, who unsurprisingly does not believe him.

When he is unable to get the administration to believe that something is afoot, Rincewind does his usual desperate disappearing act. He and the librarian withdraw to the Mended Drum (used to be the Broken Drum).

Parents! What can you do about parents? No matter how much you fight them, somehow they find a way to impose their will. In Sourcery, you’ll see quite a bit of Ipsilore trying to do just that to Coin. Holding all that power is quite a challenge for a boy trying to find his way in the world. His choices will make or break the Discworld.

FAUST ERIC (1990)Eric

French cover by Marc Simonetti Kemar

“Death fancied that he heard, very briefly, the sound of running feet and a voice saying, no a voice thinking oshitoshitoshit, I’m gonna die I’m gonna die I’m gonna DIE!” When he focuses his gaze, all he says is: “OH, … IT’S HIM”. Yes, you’ve guessed it. Death’s favorite non-dier – in fact the only one – Rincewind.

In Ankh-Morpork, something invisible is running through the town, yelling at the top of its voice. The wizards try the Rite of AshkEnte (calling on Death) to find an answer. He tells them that Rincewind is caught in the Dungeon Dimensions, trying to get back home. The likelihood of that happening is a million to one. Hello! This is Rincewind we’re talking about.

What happens then. Well, Rincewind wakes up in a regular human sort of room caught in a magic circle. In fact, he is caught by a pimply teen-aged boy with a fake beard. This kid wants to have mastery of the kingdoms of the world, meet the most beautiful woman who has ever lived and wants to live forever.

He is about to get all wishes fulfilled, but not in the way he expected and both Eric and Rincewind may end up regretting that the conjurations was performed. What Eric Thursley will end up knowing all too much about is deception, bureaucracy and stupidity.

INTERESTING TIMES (1994)

By Ryan Dowling Soka

As the gods are playing games, with Fate winning as usual, the Lady turns up. She wants to play Mighty Empires with Fate, letting the dice roll deciding whether fate of luck will rule this time.

Mustrum Ridcully, Archchancellor of UU is called to see the Patrician of Ankh-Morpork. A Pointless Albatross has turned up with a message from the mysterious Agatean Empire, requesting the “Great Wizzard”. Vetinari wants Ridicully to send the Great Wizzard to the Counterweight Continent by tea-time, leaving the Archchancellor six hours to figure out who this wizzard is and get him on his way. Oh dear.

We all know who this “Great Wizzard” is, and Rincewind ends up in the Agatean Empire. Unfortunately Rincewind’s wizardly talents seem to have grown in the telling and he seems sadly wanting for the role Agatean people want him to fill. He is supposed to step in as a leader of the revolution. Well, the Agatean people are in for a surprise and so is Rincewind. Of all the people Rincewind should meet on the Counterweight Continent, Cohen the Barbarian and his compatriots turn up.

THE LAST CONTINENT (1998)

Dijabringabeeralong Pub by Rhianna

It’s winter and cold season in Ankh-Morpork. At the Unseen University the Librarian has caught a bug. Each time he sneezes, he changes shape – into anything. The wizards are at a loss, and the only one who has been able to communicate effectively with the Librarian is, you guessed it, Rincewind.

Rincewind, however, is somewhere else. At the moment he is digging a hole – more or less looking for opals. The other opal miners know him as Strewth. When Strewth uncovers something that looks like a giant opal, the other opal-miners cheer. Then the opal cracks open and lots of little feet appear.

Back at the Unseen University the wizards are their usual bumbling selves looking for Rincewind. Searching has uncovered a window to somewhere delightful. A beach with clear blue water and lies behind a window in the room of the Egregious Professor of Cruel and Unusual Geography. Since they are wizards they climb through. When Mrs. Whitlow arrives with sandwiches, she closes the window and they are all stuck. Now they have to find their way back, somehow, back to the future.

Rincewind/Strewth and the luggage are off on their adventures. One of the funniest ones is a shearing episode with our talented Rincewind. There is also a delightful one that reminds me an incredibly of Priscilla, Queen of the Desert.

THE LAST HERO (2001)

The Last Hero by Paul Kidby

The last installment in the Rincewind series is The Last Hero. My copy has been illustrated by Paul Kidby and is beautiful in a Discworldian manner. Vetinari receives a message from the Agatean Empire.

Cohen the Barbarian has set out on a quest with the Silver Horde. “Fingers” Mazda stole fire from the gods and gave it to mankind, and was chained to a rock to be torn open daily by a giant eagle as punishment. As the last heroes remaining on the Disc, the Silver Horde seek to return fire to the gods with interest, in the form of a large sled packed with explosive Agatean Thunder Clay. They plan to blow up the gods at their mountain home, Cori Celesti.

Vetinari organises an effort to stop the Horde and Leonard of Quirm (Vetinari’s tame inventor) to design the Discworld’s second known spacecraft to slingshot under the Discworld and back around the top, landing on Cori Celesti. Rincewind, Carrot and the Librarian are slung off to save the world.


1995: Discworld video game, Discworld II: Missing Presumed…!?,

2007: Snowgum Film Run Rincewind Run!

2008: Boardgame: Die Siedler von Catan: Rincewind und der Tourist / Die Gilden von Ankh-Morpork

2013: BBC Radio: Eric

Discworld Monthly: Who’s Who: Rincewind

Fanfiction

TP Official Message Board: Rincewind

Wikipedia: Rincewind

Wiki Lspace: Rincewind

Pratchett, Terry: The Discworld

Every once in a while I come across an author that catches my imagination and my love on a great many levels. Terry Pratchett is one such author. He imbues his stories with his love for his craft along with the great talent that he has shared with others ever since he was a young boy.

I hope that some of my love for Pratchett will shine through my posts about his Discworld series (along with his other books that I have reviewed on my blog).

My Little Discworld
by Annie Msson

An author like Terry could find this Discworld image funny and quite ironic. My little ponies instead of elephants. I have to grin each time I see this. It’s just so silly. A great deal of fan-art and official art has been made relating to the Discworld. Some of it will be included in my posts with links to the artist (if I get it wrong I would really appreciate someone letting me know).

“In a distant and second-hand set of dimensions, in an astral plane that was never meant to fly, the curling star-mists waver and part …

See …”,

and what we see is Great A’Tuin, the turtle that flows through space with four elephants on her back. On top of these four elephants we find the Discworld, a flat earth where you can most certainly find and fall over the end of the world. Hubward and Rimward are the Discworld’s equivalent of N/S/E/W.

The Discworld comprises the largest part of Pratchett’s authorship. How to read the Discworld, what order to read the books in and what topic Terry Pratchett is illustrating in each of his stories is sometimes up for discussion. On his official discussion boards people agree and disagree on the how’s, why’s and whereof’s of this crazy world with its loveable characters. And boy, am I fond of them.

These are my very favorite characters of the Discworld:

From left back row: Death, Susan, Moist, Granny, Vetinari, Ridicully, Rincewind, Carrot and Angua; From front left: Tiffany, Nanny Ogg, Pratchett, Twoflower, Nobby, Vimes sitting on the Luggage; In front: Librarian

 
 

Sto Plains

On the Sto Plains we find Ankh-Morpork, Quirm, Sto Lat, Sto Helit, Chirm and Pseudolopolis. Of these the one you see featured most in the Discworld series is Ankh-Morpork. But the others also make an appearance. According to Pratchett (who you may choose to believe or not) nothing on the Discworld should be thought of as a Tellus counterpart (cough, cough). You might struggle a bit doing that, so feel free to compare the Discworld countries with any country on this side of the parallel universe division.

Ankh-Morpork

The city/kingdom on Discworld that we as readers visit the most is Ankh-Morpork. Ankh comprises the richer part of the city while Morpork contains the docks, taverns and the poorer side of the city. Vetinari is the city’s tyrant. Under him thieves, assassins and beggars have had to gather into guilds so they can police and train their own members and pay taxes.

Part of but not part of Ankh-Morpork is The Unseen University (UU). The UU is a scary place for the uninitiated. Buildings and grounds are so saturated with magic that nothing seems to remain “normal” (for a given Discworldian value of normal). Which is why the wizards at the UU held so much power until Lord Vetinary arrived. While the wizards consider themselves above the law and taxes, Lord Vetinari is of another opinion. Somehow both parties end up satisfied with their “agreement”.

One of the reasons for the UU being so saturated with magic has to do with their library. In it we find incredibly dangerous books. If you are not careful, some of them will eat you. The Librarian’s job is to make certain that as many people as possible make it out of the Library alive. If a person is stupid enough to damage one of the books, then it might just be the librarian that ends up killing them.

Uberwald

Another great thing about Ankh-Morpork is its diversity. Lord Vetinary decided that their night watch ought to reflect that variety. We find several of its police officers from the land of Uberwald. Carrot and his beloved Angua (werewolf), several of the dwarves, a vampire and trolls seems to prefer the city to their origins. Perhaps that has to do with the nature of Uberwald.

Uberwald is a place where humans are in the minority – prey to two of the other races living there (vampires and werewolves). Dwarves, on the other hand, wish to have as little as possible to do with humans and manage that quite well by staying underground in their amazing cities. Uberwald is not a place to go on vacation, although Vimes actually tries to honeymoon there.

Klatch

Another large portion of the inhabitants of Ankh-Morpork come from the land of Klatch. Strangely enough, Klatch happens to be a traditional enemy of Ankh-Morpork. One would think that they’d be able to conquer Ankh-Morpork, but alas. Ankh-Morpork is like that scrappy little terrier that never lets go, and once you’re in their city you become one of them. Klatch consists of a lot of sand, highly intelligent philosphers and inventors and are seemingly more advanced than Ankh-Morpork. On the above map you will see the exact size of Klatch in relation to Ankh-Morpork.

Lancre

Visitors to Ankh-Morpork sometimes come from the small mountain country of Lancre. Some of the Discworld’s coolest characters live there. Practicing witches, witches to be, a king and citizens who enjoy living under the protection and terror of the witches live in Lancre. Granny Weatherwax happens to be the unofficial head of all of the witches on the Discworld and she also happens to live in Lancre.

The Agatean Empire

The Agatean Empire is where the Luggage is from. It features in one of the stories about Rincewind. Pratchetts two first stories in the Discworld series has one of its citizens as main character (Two Flower), which is how the Luggage got to the other side of the ocean. The general populace of the Agatean Empire believe that one must not travel outside the great wall the surrounds i due to the vampiric nature of the people living there. Being such a secluded country leaves the rest of the world knowing nothing about them, which is very much against the grain of Lord Vetinary.

EcksEcksEcksEcks

Four Ecks also lies across the ocean and is a land where death lies in wait everywhere. Please try to remember that there are no similarities between Discworld and Tellus.

FourEcks, or NOT-Australia, is an extremely dry land for the most part. It’s animals, birds and insects are deadly to such an extent that it is advisable for newcomers to an area to expect the worst. In the Discworld series there is only one story dealing with this strange and deadly continent (Interesting Times – Rincewind series).


My Discworld system:

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